And there, well out of the sunlight, is a lone drow - a fugitive from the subterranean expanse of the Underdark, trying to make his way in a world that fe ars his kind.
Half-elves and half-orcs live and work alongside humans, without fully belonging to the races of either of their parents. A group of gnomes laughs as one of them activates a clever wooden toy that moves of its own accord. Scattered among the members of these more common races are the true exotics: a hulking dragonborn here, pushing his way through the crowd, and a sly tiefling there, lurking in the shadows with mischief in her eyes. Buildings in myriad architectural styles display the diverse origins of their inhabitants.Īnd the people themselves - people of varying size, shape, and color, dressed in a dazzling spectrum of styles and hues - represent many different races, from diminutive halflings and stout dwarves to majestically beautiful elves, mingling among a variety of human ethnicities.
The smells of cooking in dozens of different cuisines mingle with the odors of crowded streets and poor sanitation.
Voices chatter in countless different languages. A visit to one of the great cities in the worlds of Dungeons & Dragons - Waterdeep, the Free City of Greyhawk, or even uncanny Sigil, the City of Doors - overwhelms the senses.